7/25/2023 0 Comments Rise from erebus![]() ![]() Summoned units and priestlikes also have their own sets of auras. Support spells (such as Blur) work as auras, so you only need to have a one adept per 6 or so troops to get full bonus of all support spells you have learned. Very different economy, very different magic. Master of Mana + Master of Mana Xtended 3 - great. I have not see them fight with each other, they develop slowly, and one time I was declared on, enemy has not even bothered to send an army my way. But there is no system to that, so changes are rarely to the good, and quite often to the bad. Added new civs and lots of additions and changes here and there. Rise from Erebus + Ashes of Erebus - meh. I'd love to have a bit of insight on the matter actually, first iterations of MoM were good. Before disappearing from the net completely. Then Setij (or whatever the lead/main modder of MoM was named) went crazy and decided that nothing was right in basic Civ, he started thinkering with the combat system, introduced lots of bug and definitively bleed away what little player base was left. Each time a new feature was proposed the question was: Looks cool, can the AI use it? The answer to said question meant the feature was tried or discarded. Basically because, at least initially, the AI was the deciding factor in design. Iirc they play very similar to the Ljosalfar.Īnyway Base FFH2 was always better imho, wildmana/MoM was the promising modmod. Then, some time later, the hamstalfar were coded. Someone shopped the hamster to have a gold eye too, he loved it and adopted it as new avatar. That particular civ was an ongoing joke about the lead modder, dunno the details but he had an avatar with a golden eye. While you can have droves of angry semi-naked lightning chicks.īad mod, with a bad kitchen sink development, if you ask me. really? Also, try Air instead of fire, maelstrom is a great spell, it gets shadowed by other direct damage spells BUT those other option are usually limited in number or unique. Mind is gud but also is spirit! I feel growth is a bit redundant, a drop in the sea for your mega cities, maybe it could be worth it if you switch to Esus. Then I go for infrastructure mana, unless I manage to have exactly what I need at the right moment I concour that Meta is mandatory, but just for upgrading a mage or two, then it gets swapped for something else. is taken) to give shadow I to all my adepts, having blur everywhere is just too good imho. Fireballs are multi-purpose but you need to invest many promotions to make them worthwile, I usually try and have double shadow mana (nox noctis + palace usually but I'll build a node if n.n. I usually go for fireballs if I somewhat rushed arcane line (not really doable on higher difficulties, you need defenses) and a strong opponent comes knockin'. Massed troops aren't a problem for you, if you're running FoL (and why you shouldn't really.) since forest + treants will slow them down nicely and your stacks of immortal nixkins can whittle them down with impunity, before going back to making you money. Also nixkins are easy to beat but hard to kill, couple this with assassins/summons/black mirror shenannigans and fireballs lose a lot of their appeal. Well, I agree on fireball being an easy solution to your lack of siege equipment and massed enemy chaff, however you have a lot of options when it comes to city taking, blur+shadow walk and mistofrms being my preferred ones. I'm under the impression that the "Acheron's chosen" event triggers much more often for the Svart, I've never actually checked but I think it's triggered by the most powerful assassin (marksman) unit present in the whole game world and your sinister trait influences it. ![]() Do promote an assassin as soon as you can. Go for esus early and try to remain the council leader as long as you can but never adopt it as a religion, FoL is just too good for you and your recon line is already OP, you have your world spell to give HN (even if Mask is a great little ability). Also, your racial spell is awesome, you can use it early to stop an annoying neighbour from growing OR cast it later on and give hidden nationality to dozens of nixkins, infinite gold from raiding and no need to declare war! You should always be raiding, never build high tier units, promote them from low tier ones and use your FoL boosted production to go for selected wonders, great economy to support a bazillion units and a couple of science monster cities. Even if unable to take cities they pretty muck wreak havok in the enemy infrastructure and make you filthy rich in the process. Mages are fine and dandy and Illusionist is a bonus more than an hindrance once you start to play around it but don't underestimate nixkins, they can be an ultra effective defensive/offensive force. Svartalfar are without any doubt my favourite civ, you pretty much nailed it above but I'll add my two cents. ![]()
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